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View Full Version : WoW Cataclysm Expansion!



||§§||Dr.H
08-21-2009, 06:38 PM
Original wow is completely changing. View the video and see the massive changes in store for 2010.

HD Video on our server: Here (http://suicidesoldiersclan.com/www.suicidesoldiersclan.com/images/DrH/WOWX3-Cataclysm_Trailer_en_US_ESRB.avi)

YouTube - WOW Cataclysm Trailer High Quality

What is the story of World of Warcraft: Cataclysm?

While the attention of the Horde and Alliance remained fixed upon Northrend, an ancient evil has been lying dormant within Deepholm, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth, nursing his hatred for the inferior creatures that infest the surface realm...and biding his time until he can reforge the world in molten fire.
Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.
The face of Azeroth is altered forever as the destruction left in Deathwing's wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, rewrought by the cataclysm and filled with new opportunities for adventure.

What are the features of World of Warcraft: Cataclysm?

Some of the new features of World of Warcraft: Cataclysm include:


Two New Playable Races: Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.
Level Cap Increased to 85: Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
Classic Zones Remade: Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
New High-Level Zones: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
More Raid Content than Ever Before: Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
Guild Advancement: Progress as a guild to earn guild levels and guild achievements.
New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms like never before.

Why are you revisiting the continents of Eastern Kingdoms and Kalimdor?

As we developed new content and expansions, we learned a lot of techniques to provide players with a better game experience--but the majority of the new content we were creating was for high-level characters only. We felt we could apply the lessons of Outland and Northrend to improve the gameplay experience while leveling in the original two continents. Imagine revisiting a familiar zone like Darkshore only to find Auberdine destroyed by the cataclysm--and then discovering entirely new towns and quests in other parts of the zone.
Kalimdor and the Eastern Kingdoms are central to World of Warcraft lore, and we want those areas to remain an important part of the game, not just a place to train or auction. Our goal is to make questing, leveling, and the overall story more fun for new, returning, and existing players. By redesigning areas of the original continents and introducing new content that matches or exceeds the quality of Wrath of the Lich King, we can revitalize the nostalgia and coolness of Azeroth.

How did you decide upon the two new playable races, worgen and goblin?

The community has been requesting to play as the goblins for quite some time now, and we wanted to stick with at least one race that players were very familiar with. This expansion was the perfect time to bring the goblins to the forefront and offer more insight into their past, since the catastrophic events of the expansion really hit close to home.
As for the worgen, players have been hoping to be able to learn more about them since Silverpine Forest. This is a great opportunity to explore their lore and the mysteries of the Greymane Wall. The worgen are an aggressive and beastly race, which is something you see often among the Horde races, but is unique among the Alliance races.

Will the two new races have all-new starting experiences?

Yes, we are creating all-new level 1 to 15 starting zones for both races. Players will start their adventures with the worgen in Gilneas, which was sealed off behind the Greymane Wall. Goblin players will start on the Isle of Kezan and then head to the Lost Isles in the South Seas before joining the mainland. Each starting experience will be presented in a fashion similar to the death knight starting area in Wrath of the Lich King, and these starting zones will make extensive use of our new phased-terrain technology.

Which classic zones have been overhauled? What are some examples of changes?

Nearly all of the game’s original zones are being altered to some degree, but the extent of the changes varies by zone. For example, Darkshore is flooded and has been completely redesigned with all new quest hubs. The Barrens have been split in two; one half is for low-level players and the other is for higher-level players. Azshara is now a low-level zone for Horde players and connects directly to Orgrimmar.

Is another Hero class being added to the game?

We are not planning to add a new Hero class in World of Warcraft: Cataclysm. For this expansion, it was more appropriate to focus on the two new races, the goblins and worgen. We never intended to include a Hero class in every expansion. As you saw with death knights, adding a new class changes the dynamics of the game dramatically, which is not something we want to do in every expansion. We still have plans to introduce new Hero classes in the future.

Will I will be able to use my flying mount in the redesigned Eastern Kingdoms and Kalimdor?

Yes. While the original Eastern Kingdoms and Kalimdor weren’t designed for flying mounts, we’re redesigning the continents with flying mounts in mind. However, we’re still determining whether there will be any restrictions on where you will be able to fly, at what level flying will become available, or whether you’ll need to do anything to unlock it. We’ll share more details about this in the future.

Will I need the expansion to be able to experience the Cataclysm changes?

When the Cataclysm occurs, it will occur for all players, whether they have purchased the expansion or not--you will no longer be to play in the original version of Kalimdor or the Eastern Kingdoms. However, certain features such as the new zones, new races, and new level cap will only be accessible to players who purchase the expansion.

Will “phasing” be used more extensively in World of Warcraft: Cataclysm?

Yes. We’ve come up with a number of new, cool ways to using phasing since we introduced it in Wrath of the Lich King, and plan to use it more extensively to change the world as players progress. We are also now able to phase terrain, which players will see in the starting areas for the goblins and worgen. We’re also adding some UI improvements to help determine when another player is in a different “phase” from you.

Will there be any updates to the graphics and changes to the minimum system requirements?

Yes, there will be incremental tweaks and updates to the graphics engine in this expansion. For example, we’ve made improvements to the way that water is rendered. We’ll announce the exact system requirements closer to the expansion’s release.

||§§||dkadar
08-21-2009, 08:25 PM
sweet sounds like i need to get a new pc to play all the wow fun lol

||§§||zezura
08-21-2009, 08:30 PM
looks badass, i might have to get back into wow, soon as i get some income

||§§||dkadar
08-21-2009, 10:00 PM
before i do anything (other then some other things) im going to get a new computer.

||§§||Dr.H
08-22-2009, 12:17 PM
My main concern is our server Garona.. that server is packed when it's normal so it must get crazy during expansions??

I would say we move everyone to a less full server but I'm not sure how the economy would be on a smaller server?

||§§||Hand_O_Death
08-22-2009, 04:45 PM
Doesn't it cost money to transfer characters from one server to another? although waiting 45 minutes to get into a dungeon and still not getting in really [isses me off. Why do we pay monthly fees again?

||§§||dkadar
08-22-2009, 05:44 PM
only if garona becomes a busy server and blizzard marks it as so will the transfer be free. i looked it up already.

||§§||Dr.H
08-22-2009, 10:42 PM
DK is right, they do occasionally move people for free.

||§§||Scorpion
08-22-2009, 11:47 PM
looks like I will get a second wow account and have the second computer next to me logged on it so I can group him and level it faster. I plan on making a Goblin and then trying out the Worgen for kicks.

||§§||dkadar
08-23-2009, 12:07 AM
i wish they had made the worgen for the horde and stuff lol

||§§||Dr.H
08-23-2009, 08:55 AM
Lol I wonder what the Worgen race mount will be and if they would be upset about the Orcs mounts hah!

||§§||Scorpion
08-24-2009, 12:02 AM
lol,yeah it would be like.."look, Im riding your mom dude." lol

||§§||Hand_O_Death
08-24-2009, 01:26 AM
Maybe they will be 4-legged orc's with bits in their mouth's.

I smell a fan fic pic contest

||§§||Dr.H
08-24-2009, 10:23 AM
Lots of Hunter changes coming among other things..

They are removing Attack Power, Agility or Strength will be giving 2 attack power per depending on your class.
They are removing Spell Power, Intellect will provide that now.
They are removing Defence.
They are removing Armor Penetration.


Here is some info from Huntsmanlodge.com



They are:


Mana will be gone. Hunters will now utilize focus.
Intellect will be a needless stat for Hunters.
Focus will regenerate at a rate of 6 focus per second.
Steady Shot improves the rate of focus regeneration to 12 focus per second.
Shots are estimated to cost between 30 and 60 focus.
Hunters will have fewer cooldowns on abilities.
Hunter ammo will be an item and no longer a consumable.
Ammo may possibly be purchasable via emblems or it could be a boss drop. This is undecided.
Humans, Undead, Goblins and Worgen will all have access to the Hunter class.

Other changes that affect Hunters:


Agility will now grant Hunters and Rogues 2 AP per point. AP will most likely not be an itemized stat any longer.
Armor penetration is going to be removed.
Haste will also increase the rate at which Hunters regain focus.
Shadowmourne, a 2H axe, is the next legendary weapon that will be introduced. This will of course be available to Hunters. http://huntsmanslodge.com/wp-includes/images/smilies/icon_biggrin.gif

This is just a quick highlight of some of the more notable updates that will be affecting the Hunter class.
On a side note, the Worgen racials look amazing for PvP.


70% movement speed increase for 6 seconds, on a 3 min cooldown.
They have a 1% passive damage bonus called Viciousness.
They have a passive ability called Abberation which reduces curse and disease durations by 15%.

The last racial is a +15 bonus to skinning which doesn't really offer any benefits other than ease of leveling, but the fact that a skinning knife is not needed is pretty cool. Worgen skin their kills using their claws! That is pure win.

The Goblin racials are pretty great too.


Goblins will have a passive 1% increased attack speed with all spells and attacks called, "Time is Money". lol

Goblins also have two rocket based racial abilities which share the same cooldown, so only one can be utilized every 2 minutes. They are:


A 20 yard Rocket Jump available every 2 minutes.
Fire a Rocket Barrage at any enemy within 30 yards, also on a 2 min cooldown.

Not to be left out of the profession bonuses, Goblins have a passive boost to Alchemy.


"Better Living Through Chemistry" gives Goblins a +15 bonus to Alchemy, along with a 15% bonus to health and mana regen from crafted potions.

The other Goblin racials are more for convenience and comic relief...


Goblins will receive the "Best Deals Anywhere" providing the best possible prices on goods and services regardless of reputation.
Goblins will have a personal servant called a "Pack Hobgoblin" which can be summoned every 30 minutes, and will offer bank access from anywhere in the world.

It also looks like they are pretty much giving every class to every race.. not sure why?

Looks to me like the Goblins have some really cool race specifics, I will be making one of them right off.