Surf3rDud3
05-18-2009, 09:32 AM
The Left 4 Dead Authoring Tools has been made public, public beta that is. Valve is aware that the modding community just cannot wait for the SDK and have decided to release the beta for us all. This is the moment we've been waiting for guys.
http://www.l4dmods.com/images/stories/thumbs/aHR0cDovL3d3dy5sNGQuY29tL2Jsb2cvaW1hZ2VzL3Bvc3RzLz AxNC9sNGQxLmpwZw==.jpg (http://www.l4d.com/blog/images/posts/014/l4d1.jpg)http://www.l4dmods.com/images/stories/thumbs/aHR0cDovL3d3dy5sNGQuY29tL2Jsb2cvaW1hZ2VzL3Bvc3RzLz AxNC9sNGQyLmpwZw==.jpg (http://www.l4d.com/blog/images/posts/014/l4d2.jpg)http://www.l4dmods.com/images/stories/thumbs/aHR0cDovL3d3dy5sNGQuY29tL2Jsb2cvaW1hZ2VzL3Bvc3RzLz AxNC9sNGQzLmpwZw==.jpg (http://www.l4d.com/blog/images/posts/014/l4d3.jpg)
Using the L4D Authoring Tools, you may create your own campaign maps, character skins, 3D models, sound effects, and music and load them into the game.
Here's what's included:
Updated version of Hammer, the source level editor
Updated suite of command line compiling utilities
Updated Particle editor
Updated Faceposer
Example maps, common infected, props, and explosives
This release also introduces a pair of plug-ins for SketchUp, a 3D modeling program you may download for free. You may use these plug-ins to create building blocks and props that can be imported into Hammer for use in game levels.
In a few weeks, the Matchmaking system will be updated to support custom content to the full, this means that everyone will be able to play your campaigns and maps without any problems.
That's not all though, a special mailing list has been created for Left 4 Dead Mappers, I suggest you join it by clicking here (http://list.valvesoftware.com/mailman/listinfo/l4dmapper). Use this mailing list to get help creating your campaigns and also, very important: Use this mailing list to report bugs you encounter.
http://www.l4dmods.com/images/stories/thumbs/aHR0cDovL3d3dy5sNGQuY29tL2Jsb2cvaW1hZ2VzL3Bvc3RzLz AxNC9sNGQxLmpwZw==.jpg (http://www.l4d.com/blog/images/posts/014/l4d1.jpg)http://www.l4dmods.com/images/stories/thumbs/aHR0cDovL3d3dy5sNGQuY29tL2Jsb2cvaW1hZ2VzL3Bvc3RzLz AxNC9sNGQyLmpwZw==.jpg (http://www.l4d.com/blog/images/posts/014/l4d2.jpg)http://www.l4dmods.com/images/stories/thumbs/aHR0cDovL3d3dy5sNGQuY29tL2Jsb2cvaW1hZ2VzL3Bvc3RzLz AxNC9sNGQzLmpwZw==.jpg (http://www.l4d.com/blog/images/posts/014/l4d3.jpg)
Using the L4D Authoring Tools, you may create your own campaign maps, character skins, 3D models, sound effects, and music and load them into the game.
Here's what's included:
Updated version of Hammer, the source level editor
Updated suite of command line compiling utilities
Updated Particle editor
Updated Faceposer
Example maps, common infected, props, and explosives
This release also introduces a pair of plug-ins for SketchUp, a 3D modeling program you may download for free. You may use these plug-ins to create building blocks and props that can be imported into Hammer for use in game levels.
In a few weeks, the Matchmaking system will be updated to support custom content to the full, this means that everyone will be able to play your campaigns and maps without any problems.
That's not all though, a special mailing list has been created for Left 4 Dead Mappers, I suggest you join it by clicking here (http://list.valvesoftware.com/mailman/listinfo/l4dmapper). Use this mailing list to get help creating your campaigns and also, very important: Use this mailing list to report bugs you encounter.