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Surf3rDud3
03-13-2009, 01:56 PM
Left 4 Dead

Fixed sv_search_key appearing in server browser
Fixed issue where changing the sv_search_key did not update the master correctly
Fixed master server issue with Linux fork mode that affected availability of Valve dedicated servers
Tank melee attack can now hit multiple Survivors in one swing
Missed from the previous list changes: Fixed acheivements to match stats. Past achievements not previously awarded will be shown in the game UI
Versus Mode Changes

Tank melee attack can now hit multiple Survivors in one swing
Fixed Tank punch being able to hit targets behind walls
Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
Fixed a case where the Tank was moving too slowly while crouching and being shot
Tanks now have the possibility of spawning in a slightly different position for the first and second teams
The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
The Smoker tongue can now target and grab victims through common infected
Increased the cone in which a Smoker can grab a target
The Witch no longer cuts Smoker tongues in a radius around her
Boomers that explode in mid-air will now hit Survivors directly below them with Bile
Reduced the damage that burning Hunters do to pounced victims
Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them
Fixed a case where it was possible to spectate an AI infected and hit +use to take them over

Server Changes


Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types

General changes


Fixed a case where players would join as a dead Survivor when a living Survivor was still available
Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart
Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1
The scoreboard now shows the numeric value of a player's ping

GameUI


Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns
Games in a finale are now joinable via the Friends and Steam Group games lis

Surf3rDud3
03-26-2009, 01:49 PM
(Note: A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update.)

The specific changes include:
Game and client changes:

Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling down
Boomer vomit will now pass through common infected
Addressed some surround sound detection issues
Fixed a rare crash when exiting Left 4 Dead on Windows Vista
Fixed a case where the complete all expert campaigns achievement was not being rewarded
Dedicated server changes:

Corrected an issue where Windows based dedicated were sending spurious shutdown notifications to the master causing - them to delist temporarily
Fixed dedicated servers not resetting the versus team swap correctly--you could join a dedicated server that had a - previous game that was swapped and arrive on the other team than what was selected in the lobby
Renamed the tags for sv_search_key to use "key:" in the server tags instead of "sv_search_key." This should help with issues of the 63 character limit of server tags
Fixed an occasional server crash related to voting