Surf3rDud3
03-12-2009, 02:09 PM
LOTS of good goodies take a look :)
L4D Mods:
http://www.l4dmods.com/index.php?option=com_content&view=article&id=88:upcoming-dlc-highlights&catid=2:news
Edit More Info:
Versus Mode
The Survival Pack will open up Dead Air and Death Toll to versus play.
Tweaks have been made to allow for more competitive play survivor camping spots have been removed and new infected spawn areas have been added.
In Death Toll, the woods around the town have been thickened to make them a darker, scarier, and ultimately deadlier place for survivors.
Additional Updates
A patch with a few minor matchmaking fixes will deploy shortly before the Survival Pack becomes available to download, some time this month or next.
SDK will be released simultaneously with DLC, before April 21
Valve will launch matchmaking 2.0. This will have more impact on Steam than 360, since Valve maintains the PC servers in-house and has mountains of data on rage quits to cull through.
Chet was vague when pressed for details about the new matchmaking system, saying only that if you look at the games forums you can get a pretty good idea of what needs to be done. (I guess it's Looking 4 Four system).
We still play our games, and we want to keep them updated, he stated. (Someone could argue about it)
Achievements
Microsofts official policy is that new Achievements can only be included with paid DLC. There will be no achievements for 360 players.
Brighter side: It looks like we will probably have new achievements on PC!
Critic's Edition + DLC
Valve announced a new Critics Choice Edition of Left 4 Dead, which will ship on April 21 and contain the full game and DLC on the disc.
The downloadable Survival Pack will be released for download at some point before that, adding survival mode and the two new versus campaigns (Death Toll and Dead Air).
Survival Mode
Survival mode will be playable on 16 maps, 15 of which are culled from the existing campaigns crescendo moments and finales. The final survival map is the new original creation, Lighthouse.
Survival Mode Gameplay
Survival mode goes straight for the jugular. It made for a quick jump-in-and-play experience.
Its vital that survival time is based on skill level, and not just having a point where suddenly everyone goes off a cliff, Chet explained.
You get only one health pack each (but you can find Pills etc.), and ultimately there are no happy endings. You are going to die, and all that remains will be your best time posted to the global leaderboard. The entire team gets the same score, so theres extra incentive to help each other out.
Survival Mode - Levels Design
You start survival mode in a zombie-free map thats been stocked with heaps of weapons, explosives and items.
The horde wont descend until you alert it. This gives you a chance to stock up on supplies, strew explosives around the place and strategize with your teammates.
Minor modifications have been made to suit the flow of carnage in survival play. For example, in the No Mercy elevator crescendo, many of the rooms around the elevator doors are off-limits until the mob breaks through the walls to open them up.
Like in versus maps, areas that are overly favorable to the survivors have been altered or removed, so teams wont be able to rack up easy time by closet camping.
Crossing certain time thresholds earns the team medals. The time needed to earn a medal will vary from map to map, but will be in the range of 4, 6 and 8 minutes for bronze, silver and gold respectively
Videos:
#1 Video (http://www.gamesradar.com/video/v-20090304181329535022) - Valve plays Lighthouse Survival+ commentary
#2 Video (http://www.gamesradar.com/video/v-200903041895163010) - Valve plays Lighthouse Survival 2
#3 Video (http://www.gamesradar.com/video/v-2009030418112183012) - Valve plays No Mercy - Evelator Survival
#4 Video (http://www.gamesradar.com/video/v-2009030418549291075) - Games Radar plays Subways Underground Survival
# 5-8 Videos (http://www.vg247.com/2009/03/05/left-4-dead-dlc-four-movies/) - Short clips
(Videos are bad quality sorry! :()
L4D Mods:
http://www.l4dmods.com/index.php?option=com_content&view=article&id=88:upcoming-dlc-highlights&catid=2:news
Edit More Info:
Versus Mode
The Survival Pack will open up Dead Air and Death Toll to versus play.
Tweaks have been made to allow for more competitive play survivor camping spots have been removed and new infected spawn areas have been added.
In Death Toll, the woods around the town have been thickened to make them a darker, scarier, and ultimately deadlier place for survivors.
Additional Updates
A patch with a few minor matchmaking fixes will deploy shortly before the Survival Pack becomes available to download, some time this month or next.
SDK will be released simultaneously with DLC, before April 21
Valve will launch matchmaking 2.0. This will have more impact on Steam than 360, since Valve maintains the PC servers in-house and has mountains of data on rage quits to cull through.
Chet was vague when pressed for details about the new matchmaking system, saying only that if you look at the games forums you can get a pretty good idea of what needs to be done. (I guess it's Looking 4 Four system).
We still play our games, and we want to keep them updated, he stated. (Someone could argue about it)
Achievements
Microsofts official policy is that new Achievements can only be included with paid DLC. There will be no achievements for 360 players.
Brighter side: It looks like we will probably have new achievements on PC!
Critic's Edition + DLC
Valve announced a new Critics Choice Edition of Left 4 Dead, which will ship on April 21 and contain the full game and DLC on the disc.
The downloadable Survival Pack will be released for download at some point before that, adding survival mode and the two new versus campaigns (Death Toll and Dead Air).
Survival Mode
Survival mode will be playable on 16 maps, 15 of which are culled from the existing campaigns crescendo moments and finales. The final survival map is the new original creation, Lighthouse.
Survival Mode Gameplay
Survival mode goes straight for the jugular. It made for a quick jump-in-and-play experience.
Its vital that survival time is based on skill level, and not just having a point where suddenly everyone goes off a cliff, Chet explained.
You get only one health pack each (but you can find Pills etc.), and ultimately there are no happy endings. You are going to die, and all that remains will be your best time posted to the global leaderboard. The entire team gets the same score, so theres extra incentive to help each other out.
Survival Mode - Levels Design
You start survival mode in a zombie-free map thats been stocked with heaps of weapons, explosives and items.
The horde wont descend until you alert it. This gives you a chance to stock up on supplies, strew explosives around the place and strategize with your teammates.
Minor modifications have been made to suit the flow of carnage in survival play. For example, in the No Mercy elevator crescendo, many of the rooms around the elevator doors are off-limits until the mob breaks through the walls to open them up.
Like in versus maps, areas that are overly favorable to the survivors have been altered or removed, so teams wont be able to rack up easy time by closet camping.
Crossing certain time thresholds earns the team medals. The time needed to earn a medal will vary from map to map, but will be in the range of 4, 6 and 8 minutes for bronze, silver and gold respectively
Videos:
#1 Video (http://www.gamesradar.com/video/v-20090304181329535022) - Valve plays Lighthouse Survival+ commentary
#2 Video (http://www.gamesradar.com/video/v-200903041895163010) - Valve plays Lighthouse Survival 2
#3 Video (http://www.gamesradar.com/video/v-2009030418112183012) - Valve plays No Mercy - Evelator Survival
#4 Video (http://www.gamesradar.com/video/v-2009030418549291075) - Games Radar plays Subways Underground Survival
# 5-8 Videos (http://www.vg247.com/2009/03/05/left-4-dead-dlc-four-movies/) - Short clips
(Videos are bad quality sorry! :()