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View Full Version : No Dedicated servers in MW2



||§§|| Sven The Slayer
10-18-2009, 08:42 PM
While the PC community often feels neglected by Infinity Ward, Robert ensures us this is not the case. Infinity Ward wants the Modern Warfare 2 experience on all platforms to be really unified and for everyone to have the same experience. This game, more than ever, is going to have that. The developers are working hard and have already added many things to the PC that gives it the extra benefits that the consoles already have build in on default. Lately it has become clear that there will be no dedicated servers for Modern Warfare 2, which scared the PC community. Robert however doesn’t share this fear because he trusts in the newly added “matchmaking” system for PC through Steam. It will run on IW-net, the new matchmaking network just for PC. You can now jump in and play against players that are around your rank and skill. If you want you can still jump in to a private match to customize your settings and play, just like you can do now on consoles. Maybe Infinity Ward has something up in their sleeves, but the news of no dedicated servers for Modern Warfare 2 didn't get a warm welcome in the PC community. They started a petition that you can sign here » (http://www.petitiononline.com/dedis4mw/petition.html) to bring the dedicated servers back in Modern Warfare 2.

Everybody MUST sign this petition... This is complete BS that IW is not going to be giving clans or individuals dedicated servers!!! It doesn't matter if you are going to buy or play MW2 we need all the support we can get!

http://www.petitiononline.com/dedis4mw/petition.html

||§§||zezura
10-18-2009, 09:05 PM
thats fucked up

||§§||BloodWolfX
10-18-2009, 09:24 PM
As usual, PC gamers get boned.

||§§||Hand_O_Death
10-19-2009, 01:24 AM
That is the American way, Dumb down the more advanced to level the playing fields instead of raising the bar for the rest

Re Freaking Tarded

||§§||po1s3n
10-19-2009, 04:02 AM
what a time to be a console gamer :P

||§§|| Sven The Slayer
10-19-2009, 04:33 AM
what a time to be a console gamer :P

Not really... IW is just bringing PC gamers down to the console level... Instead of the awesome features we are used to they are going to make us suffer with what console gamers already have... So it's no better for consoles just sucks for us PC gamers

||§§||Dr.H
10-19-2009, 09:26 AM
Well it looks like they are giving a big FU to all the clans and competitors who need and use dedicated servers.. not to mention all the game server companies. My consoles have their place but I have to admit I do not really like playing MP games on them nearly as much as I do on the PC.

Matchmaking systems only really help people who want tough competition because they are really good or people who don't want to be constantly owned..

It looks like they were swayed to much by the consoles because "unified" is just retarded. I guess they feel they weren't getting much crossover players between platforms? People say PC gaming is dieing and then a company does something like this and I'll bet they don't get nearly the game play out of MW2 as they did MW1 and they'll blame it on the PC market not their taking away of gamers control.

Oh well there goes our hopes of upgrading to MW2..

Hackers are going to love this new system.

||§§|| Sven The Slayer
10-19-2009, 01:48 PM
Matchmaking might do alright but it's just IW appealing to the lowest common denominator. The more casual gamers who just want to jump in. It's not just IW doing this but they are the first to take it to PC. It's never good to turn your back on your existing fans to bring in new blood.

I myself do not like to "schedule" my gaming as they keep saying with private matches as their answer to dedicated servers. Robert said himself about the game community will have their sites where they will meet and talk and schedule private games. This is why I don't play L4D anymore. This isn't going to let communities grow or have new ones spawn if everything is left to private servers. The privately owned public servers are a place for friends to meet, make new friends, enemies and whatnot. When I see our clan server with people in it, I join, no questions asked. Having a single place, with a static ip, static and custom settings is just better then any "private" match can hope to achieve. All the public games are probably going to be identical, have all the same settings, IE bomb timer, re-spawn times. If you don't like these settings you cannot just go find another server, and if you are in-capable of hosting yourself you have no other option. I will recognize specific players who frequent our server, know how they play, what their good with, and just how they generally act.

There is no reason IW cannot implement both systems, they could have their matchmaking system use registered, privately owned, servers to handle that system while still giving the existing community it's... well, it's community. I would gladly welcome a matchmaking system if it was built off of dedicated servers and not "public" games.

||§§||dkadar
10-19-2009, 06:39 PM
i saw this and i too signed the petition. so that infinity knows us gamers mean business. so ha lets show them who is going to do what right :thumbsup2:

||§§||Pugilist
10-20-2009, 03:21 PM
My son told me about this and it looks as if COD5, suck ass as it is, will hold more attractions the MW2. I'll pass on it until they get the private server function folded in because, and I know this is a huge surprise, but there ain't that many "regular" players I can stand. They are uniformly a bunch of whiny little bitches either gloating over a kill or crying that everyone is hacking.

Plus, let's face it, if it comes down to a popularity contest, I'll be in out in a heartbeat.

||§§|| Sven The Slayer
10-20-2009, 07:52 PM
They've already proven they will not listen to 111,000+ people. They are not going to make any changes and they are still sticking by the "don't knock it until you tried it" aptitude. The best thing we can hope for right now is enough people make a huge stink once they try it and we get a patch for dedi servers down the line.

Here is my latest post on MW24/7



There is a lot more sides to this then the random players who just want to play and the private matches. There are so many un-addressed issues that this new system just wont be able to handle other then the lack of modding and customization ability.

My clan isn't very large so we are depended on the random net players who frequent our server. Having to set up a private server this will probably be a thing of the past unless you can control if you want it to allow people to auto join like it's a public game, but I doubt it. Also how are we going to be able to recruit new players to our clan if we don't have our own regulars? Our own server?

They are completely over looking all the people who want to play a specific way but do not have the friends base or clan base to actually get a private game going.

The 24/7 servers are a thing of the past, no more, I'm in the mood for crossfire, let's join that server.

I also hate how they talk about 60% of the COD4 players play illegitimately. This was already discussed once already and they said, these are the numbers from hard copy sales only. So by that mind set, I play one of these illegal copies because I got it from STEAM. So 40% bought a game CD. They really need to update their numbers before accusing so many of us of playing illegally.

Another thing I hate about what their pushing IW-net for is basing games on skill. How exactly are they going to determine a players skill. They already said not by rank. They cannot do it by KDR. If all you do is snipe you may have a higher KDR then other players of a much higher skill level then you. Skill is dependent on mouse sensitivity, reflexes and connection speed. If they select it by the new TAG system then this is going to be fail as well. Selecting only players with similar achievments. This is handled by play style so you might end up with entire servers full of snipers, or riot shield players. The game needs a mixed group of styles and skill levels. Will a not skilled player be able to choose to join a skilled server to hone their skills? Will players be able to hide their skill in order to stomp on a server full of new players? Create new profile, oh look I'm unskilled, mwhahaha.

Also I am a firm believe that the best way to improve is to being forced to fight people better then you are. Since I joined my clan, not trying to brag but the clan would agree that I am one of it's best players, anyway since I joined my clan I've seen a SIGNIFICANT improvement in the skill level of all the players who frequent COD4.
_______________________________
Infinity Ward is now our parents telling us which friends we can hang out with and what clubs/malls they are allowed to go to...

||§§||Foehammer
10-20-2009, 08:20 PM
It's shitty, and I did sign the petition, but this isn't going to stop me from getting this game, or playing the holy piss out of it.

||§§||Hand_O_Death
10-21-2009, 12:45 AM
"Infinity Ward's revelation that Modern Warfare 2 for the PC would drop dedicated servers for online multiplayer in favor of the developer's IWNET tech was met with the usual community grumbling. Now IW is trying to clear the air.

Amid frantic petition signing and friendly sniping about the change from competitors, Infinity Ward's Robert "FourZeroTwo" Bowling says that "IWNET is an improvement" over the dedicated server options PC gamers have become accustomed to. And he attempts to sell that to the Call of Duty community in a new post on his site.

Bowling writes that the IWNET matchmaking service is "the biggest investment Infinity Ward has ever made into the PC version of our games," explaining how various aspects of the new Modern Warfare 2 multiplayer feature set works.

From matchmaking to private games to clan matches, Bowling touches on the many concerns that PC players seem to have about IWNET versus dedicated servers. "It doesn't mean you'll just be thrown into a random game!" he says, saying that playlists, the party system and friendslists will make playing with clans or setting up scrimmage sessions "easier and hassle free."

Bowling ends it with perhaps the most attractive feature of IWNET, which uses Valve's Anti Cheat.

"The biggest benefit of using IWnet by far is the fact that you don't have to worry about joining a server full of aim-bots, wallhacks, or cheaters," Bowling writes. "Or relying on the server admin of the server to constantly be monitoring, banning, and policing it."

We've reached out to Activision and Infinity Ward for additional comment on the change."

via Kotaku.com

||§§|| Sven The Slayer
10-21-2009, 05:42 AM
"Infinity Ward's revelation that Modern Warfare 2 for the PC would drop dedicated servers for online multiplayer in favor of the developer's IWNET tech was met with the usual community grumbling. Now IW is trying to clear the air.

Amid frantic petition signing and friendly sniping about the change from competitors, Infinity Ward's Robert "FourZeroTwo" Bowling says that "IWNET is an improvement" over the dedicated server options PC gamers have become accustomed to. And he attempts to sell that to the Call of Duty community in a new post on his site.

Bowling writes that the IWNET matchmaking service is "the biggest investment Infinity Ward has ever made into the PC version of our games," explaining how various aspects of the new Modern Warfare 2 multiplayer feature set works.

From matchmaking to private games to clan matches, Bowling touches on the many concerns that PC players seem to have about IWNET versus dedicated servers. "It doesn't mean you'll just be thrown into a random game!" he says, saying that playlists, the party system and friendslists will make playing with clans or setting up scrimmage sessions "easier and hassle free."

Bowling ends it with perhaps the most attractive feature of IWNET, which uses Valve's Anti Cheat.

"The biggest benefit of using IWnet by far is the fact that you don't have to worry about joining a server full of aim-bots, wallhacks, or cheaters," Bowling writes. "Or relying on the server admin of the server to constantly be monitoring, banning, and policing it."

We've reached out to Activision and Infinity Ward for additional comment on the change."

via Kotaku.com

All I have to say is BULLSHIT.

||§§||Dr.H
10-21-2009, 08:22 AM
Lol Valves anticheat system isn't all that better than PB.. All this will do is cut down on the amount of illegally downloaded cracked versions of the game since you will need an account that has a verified bought version of the game attached to it to play. That is probably the main reason for all this crap... They are trying to get more control over who and how people play their games.

Sure even if the new system is slightly better at removing cheaters which we don't see many of on our server these days then what does it do about clans that prefer to play certain ways? Like our no hopping or diving rule or other clans tactical rules or no tubes/marty servers... or heaven forbid custom mod servers?? what the heck will happen to those?

||§§||zezura
10-21-2009, 09:23 AM
the whole thing is bullshit

||§§|| Sven The Slayer
10-21-2009, 08:07 PM
Sure even if the new system is slightly better at removing cheaters which we don't see many of on our server these days then what does it do about clans that prefer to play certain ways? Like our no hopping or diving rule or other clans tactical rules or no tubes/marty servers... or heaven forbid custom mod servers?? what the heck will happen to those?

Nothing, those servers are a thing of the past. If you want to play like that you have to host a private game with the custom settings and invite the people in you want to play. Clans like ours that relies heavily on our public players will be shit out of luck

||§§||Hand_O_Death
10-21-2009, 11:56 PM
Should we Start advertising on our server to have any players that like our server join our steam clan for MW2 or are people changing their mnd about the entire game now?